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CYDO Labs

Emerging Technology

Spatial Computing

Applications where the interface is positioned in physical space rather than on a screen. We prototype first, because this category has a high rate of expensive dead ends.

In short

Interfaces anchored to real-world space.

What we deliver

  • Prototype-first delivery with a stated kill criterion
  • Spatial interaction design tested with real users
  • Performance budgets, since dropped frames cause nausea
  • Fallback experiences for unsupported hardware

A good fit when

  • The task is physical and screen-only designs keep failing
  • Hands-free operation is a genuine requirement
  • A headset pilot needs technical scrutiny

Technologies and methods

Chosen for each project, to fit your systems and your team.

  • WebXR
  • Three.js
  • TypeScript

How we deliver

From first conversation to production.

Four stages on every engagement, scaled to the size of the project.

  1. 1

    Understand

    Clarify the users, goals, constraints, and current systems.

  2. 2

    Plan

    Map the main components, data, and integrations before implementation.

  3. 3

    Build

    Develop and review the work in small, testable increments.

  4. 4

    Prepare

    Plan deployment, operations, documentation, and ownership.

Prefer to talk it through?

A private consultation, 30 minutes with the founder, in your time zone.

Chat on WhatsApp

Interested in Spatial Computing?

Tell us what you are working on. We start by understanding the problem, the people, and the systems involved.